User experience (UX) is a relatively young field that involves a diverse set of skills and activities. UX tasks have grown in importance as the focus of product design moves away from technical possibilities and towards the usefulness, usability, suitability, and overall product experience that can help attract and retain customers. Come check out the poster near the UX stage to get an overview of what is involved in this increasingly essential discipline.
This session provides an overview of UX methods and concerns for attendees who have little experience with the field. The session will zone in on the topic of user-centered design, and include an overview of the range of methods available in the user-centered designers toolbox. Examples or demonstrations will be presented, including reasons for/against using such methods in an agile environment. By the end of the session participants should be equipped with a clearer understanding of the goals/values inherent in UX work and methods, as well as a knowledge base from which to begin using and learning about user-centered design methods back at work.
I have presented a version of this talk at my own company and got good feedback from both management and developers.
Contents of talk:
Introduction: 15 mins
What is UX?
Why is it necessary?
A selection of UCD methods - 55 mins The discussion of each method will include: a description of the goal/purpose of the activity, an example or demonstration, a description of logistic/resource issues (e.g. time/resources needed to complete this activity), and a description of the expected output.
Wrap-up: 20 mins
Discussion of UCD vs. agile (goals, values, and theory)
Additional questions + sharing experiences