The Agile Playground - Learning Games for the Agile Practitioner

room: Conference B, M — time: Tuesday 14:00-15:30, Tuesday 16:00-17:30
Average Rating: -

—— begin 90 word abstract ——
This fun, energetic, and interactive session will explore techniques for accelerating the adoption and understanding of Agile principles through experiential learning . The audience will participate in games and exercises that will illustrate how to target unique learning Vectors (Physical, Emotional, and Impressional) to maximize understanding. This session is for anyone looking to learn new and powerful techniques to convey and reinforce the concepts and principles behind Agile. All participants will leave with a complete toolkit containing descriptions of all the games and exercises.
—— end 90 word abstract ——

Overview

playground |ˈplāˌground| noun
a place where a particular group of people choose to enjoy themselves :

  • the mountains are a playground for hang gliders.
  • this session is a playground for Agile teachers and learners.

This fun, energetic, and interactive session will explore the concept of experiential learning and how it accelerates the adoption and understanding of Agile principles. The audience will participate in games and exercises that will illustrate how to target unique learning Vectors (Physical, Emotional, and Impressional) to maximize understanding.

I am going to attend this session because;

  • I want to have fun.
  • I am an instructor and I want to learn new and powerful techniques to convey and reinforce the concepts and priniples behind Agile.
  • I am a coach or Scrummaster and I need efficient and effective tools to help teams become confident and capable at applying Agile practices as quickly as possible.
  • I am a lead on my team and I need a toolset to change the way my team works together
  • I am new to Agile and I want to learn the principles behind Agile in a fun and interactive way.

All participants will leave with a complete set of all the games and exercises.

Intent

  • Provide case for why games are sometimes necessary for learning
  • Learn a toolkit for developing and applying games to your team/class.

Outline
Why games are necessary

  • Challenges with learning concepts and principles
  • Shortens time to “get it”
  • Welcome distraction

Understand learning approaches

  • Experiential Learning
  • Learning Vectors
    • Physical
    • Emotional
    • Impressional
  • How and when to apply them
  • Examples of each

Applying games

  • Know your audience - learner patterns
  • In the classroom
  • In the project room
  • Planning, Preparation, and Execution

How to Create a Game

  • Understand Learning Objective
  • Choose appropriate Learning Vector
  • Sources and Toolkits
  • Just do it!
  • Tips and Tools
  • Evaluating and improving your game.
Process/Mechanics

Approach

This session will have a number of engaging exercises interspersed throughout. We have a growing list (currently at 20) of games that will make up the toolkit which will be handed out to participants. These will be a mix of demonstrations, role play, discussions, and more. We will select 4-5 of these to play/demonstrate during the session.
There will be two 10 minute breaks and a Q & A period at the end.

Timing

Intro 10 minutes

Why games are necessary 20 minutes

Understand learning approaches 90 minutes

  • Learning Vectors
    • Physical 5 minutes
    • Exercise and review , 20 minutes
    • Emotional 5 minutes
    • Exercise and review, 20 minutes
    • Impressional 5 minutes
    • Exercise and review, 20 minutes
  • How and when to apply them 10 minutes

Applying games 20 minutes

How to Create a Game 30 minutes

Conclusion / Q&A