decision making

Game Design Workshop

room: Conference B, M — time: Thursday 08:30-10:00, Thursday 10:30-12:00
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Many meeting and training sessions rely on exercises in which the group generates data, which is then reviewed to create an understanding of the possible answers to a posed question. Variations on this theme can be found in reviews of business proposals and prioritizing requirements. Thiagi (full name Sivasailam Thiagarajan) has created so called ‘frame games’ that allow an adaption to the specific needs of a situation.

In this workshop I will provide an introduction of the frame-games to the participants. We then actually run a game, to become familiar with the concept and to select the framework which we will use in the workshop. Given a reference structure which I will provide (i.e. which kind of decision will the game which we design support) I will put the group to work (and participate) in creating the game. Once done we’ll run it, to learn if the game needs tuning.

New arrows for the Agile quiver: Now that the team's head is in the game, how do you get their heart in?

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Great software comes from getting the best ideas into the product. Jim McCarthy, who led the legendary turnaround of the Visual C++ group at Microsoft, left Microsoft in 1996 to create a team dynamics laboratory to figure out how to always create a create a high performace team. His lab has focused on this challenge, and has produced 11 protocols for making unanimous decisions, supporting quality thinking, strengthening design iterations, and incorporating feedback, emotions, nobility, and passion into products. Learn about an entirely new class of tools.

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